Saturday, February 21, 2015

TKO: Punch-Out!! Wii (mini-review)



Not owning a Nintendo console since the N64, I haven't managed to play every major Nintendo release in the past few years. The new (well not so new anymore) Punch-Out!! for Wii is one of those games that passed me by until recently. As such, this mini-review is neither timely nor likely to inform any purchase decisions but does benefit from not being caught up in launch hype. Ultimately, Punch-Out!! is a fantastic addition to the franchise proving that some gameplay mechanics never grow old.

Wednesday, February 18, 2015

Passion for Pixels: Ep 17 - Breaking out the Homebrew

Photo: William Warby / CC BY


Retro gaming podcast Passion for Pixels is back after a couple months off. We're happy you guys are still with us, and we're excited to get back to talking retro games again!

https://itunes.apple.com/us/podcast/passion-for-pixels-retro-gaming/id850407896?mt=2
This time we're delving into an area that a lot of us don't know much about: the homebrewing scene. The homebrew scene contains everything from remakes and demakes of popular games, ports of old games from one system to another to brand new games for all consoles imaginable. Imagine getting your hands on a brand new NES game in 2015 - that's homebrewing for you.

Tuesday, February 10, 2015

Good Game: Gearing up for Diablo 3 Season 2


Early last week, Tim Kae reporting on Yahoo finance unleashed a bevy of Blizzard insider information citing a reliable source. Following Activision-Blizzard's financial report earlier this week, it seems likely that the leaked information is indeed reliable or, at least, not pure fabrication. While most of the news was unsurprising (Hearthstone is making a ton of money), I was disappointed to learn that the Diablo team has been gutted with key developers moved to other projects. I interpret this to mean that another expansion for Diablo 3 isn't coming any time soon and that the current state of the game is, more or less, how it's going to be. With this in mind, I thought I would go through the most recent patch and give a general blurb on the viability of each of the classes and list a few features I think a reduced team of a few developers could still add in.