Danny, Stian and Tyma try to figure out what happened to the beloved 80's genre of the shoot 'em up. What has taken it's place, and is there a possibility of seeing a shmup resurgence in the future? Even though it has no space ships, is Ikari Warrior's a shmup? Why can you not take bathroom breaks if you want to become the world champion at Life Force? This and more in episode 23 of retro gaming podcastPassion for Pixels.
The main criticisms I raised in my review of the first act of Broken Age were the ease of the puzzles and the short length. By definition, the length issue would be resolved when the rest of the game was released. As for the difficulty curve, I surmised that the second half would kick it up a notch in true genre fashion. While the second half (or more accurately later two-thirds) of Broken Age mostly makes good on the puzzles, a slightly rushed and muddled plot doesn't pay off on the potential sewn in the first act.
Is retro collecting all about reliving your childhood, is it a way to invest in stuff that's going to be worth a fortune down the line or is it hoarding mania? Tyma joins Danny and Stian to tell their stories of retro collecting, battered Nintendo's that still work, the feeling of finding a mint Castlevania Symphony of the Night at a yard sale and how awesome discovering a Legend of Mana US import in a Scandinavian store was before the advent of online shopping.
We give our thoughts on where collecting is going to be in a future of all digital downloads, and lastly Tyma realises that his passion for collecting music games has been explained in a poop related psychological theory by Sigmund Freud. All this and more, on this episode of retro gaming podcastPassion for Pixels.
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